Kids spend hours in front of a TV screen playing video games. For decades this has held true and while the industry evolves and video gaming because more complex, the addiction to these games gets worse.
When Nintendo was first released, there were a few controllers, and kids could spend a few hours on the machine before it overheated, or they wanted to go play outside. When Ninetendo64 was released, you saw kids spending more time in front of the TV, with more game options and more people per game playing. Birthdays and Christmases were filled with exchanges of the latest and greatest games and competitions were held on mass.
With the internet adding into the equation, we now see a whole new world of gaming. No longer are you forced to compete with the guy next to you… to have fun with your friends in a room and place silly bets on who will win the next game. Now, you are able to go worldwide… connect with whomever you want, whenever you want. Timezones mean nothing and language is never a barrier.
When Does ‘Fun’ Become an Addiction?
Like the effect the Internet, social media and most technologically related things we have on our lives; video games are truly changing the way we socialize and the develop our brains. Is this a good thing? Depends who you ask. On one end, people are scared for the kids of today… they feel that spending 5+ hours a day in front of a TV deprives the child of the things we, as children loved so much. Four-Square, road hockey tournaments and other fun games that filled our neighborhood streets are now unheard of, in fact, 99% of the time the streets are bare.
For the children of today though, there world wouldn’t be the same without their games. They’ve grown up accustom to a life of technology addictions, its normal and they see no reason to ever want anything different. The kids that do see it are often considered outcasts… words of disgust are often directed at those children that choose not to like, or have never had the chance to play a video game.
Video games give children the immediate satisfaction they are looking for. You beat the game or you don’t. If you don’t then you try again, if you do, you’re recognized by your peers. Seems like a great idea on a high level. Video games provide children with the ability to step into another world, to become a part of the game that some developer has created. There are multiple levels, multiple characters (with feelings too!)… the world of video games has ‘addict’ written all over it. Video games are awesome, in moderation.
Who doesn’t want to play a video game? I just can’t imagine never getting the urge to breathe some fresh air … or to play a game of tag in the backyard.
What are your thoughts?